Frickin Laser Beams

I've been working on Quintet 2 pretty much every day that I can. I hit a major milestone this weekend with adding in lasers. This of course meant programming the AI to be able to shoot you with their lasers.

I also brought in some explosions and some shattering effects for when a ship's hull reaches 0.

Coming up next, I'll (probably) be working on weapons locking, shields and projectiles.